CoD to Marvel Rivals sensitivity converter
Enter your Call of Duty sensitivity and DPI to get the Marvel Rivals sens that turns the exact same distance. To convert by hand, divide your CoD sens by 2.6515 (or multiply by 0.3771).
Formula
CoD to Marvel Rivals formula
Marvel Rivals sens = CoD sens × 0.377143Call of Duty turns 0.0066° per mouse count at sensitivity 1; Marvel Rivals turns 0.0175°. The ratio of the two, 0.0066 ÷ 0.0175, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.
CoD: Leave ADS sensitivity multiplier at 1.00 with the Relative transition to keep ADS consistent with hipfire.
Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.
Chart
CoD to Marvel Rivals sens chart
At 800 DPI in both games.
| CoD sens | Marvel Rivals sens | cm / 360° | eDPI (CoD) |
|---|---|---|---|
| 3 | 1.13 | 57.7 | 2400 |
| 4 | 1.51 | 43.3 | 3200 |
| 5 | 1.89 | 34.6 | 4000 |
| 6 | 2.26 | 28.9 | 4800 |
| 7 | 2.64 | 24.7 | 5600 |
| 8 | 3.02 | 21.6 | 6400 |
| 9 | 3.39 | 19.2 | 7200 |
| 10 | 3.77 | 17.3 | 8000 |
Converting from
Sensitivity in Call of Duty
Also applies to Warzone, Black Ops 7, Black Ops 6, MW3
Modern Call of Duty uses the same 0.0066° yaw as Overwatch 2 and Destiny 2 for hipfire. ADS speed depends on the ADS multiplier, Monitor Distance Coefficient and whether ADS field of view is Affected or Independent, so leave those at default until hipfire feels right.
- Where to set it
- Settings → Controller/Mouse → Mouse → Mouse Sensitivity
- Common range
- 4–8 at 800 DPI (22–43 cm/360°)
Converting to
Sensitivity in Marvel Rivals
Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.
- Where to set it
- Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
- Common range
- 1.5–3 at 800 DPI (22–44 cm/360°)
Ranges compared
Where CoD players land in Marvel Rivals
Competitive CoD players mostly use 4–8 at 800 DPI, which converts to Marvel Rivals 1.51–3.02. Marvel Rivals players typically sit at 1.5–3, so a typical CoD sens lands inside the usual Marvel Rivals range once converted.
FAQ
CoD to Marvel Rivals sens questions
How do I convert CoD sens to Marvel Rivals?
To keep the same feel, divide your CoD sens by 2.6515 (or multiply by 0.3771). At the same DPI, CoD 6 equals Marvel Rivals 2.26. If you play Marvel Rivals at a different DPI, enter both DPIs in the converter above and it compensates.
What is CoD 6 in Marvel Rivals?
CoD 6 at 800 DPI is Marvel Rivals 2.26 at 800 DPI (exactly 2.26286). Both need 28.9 cm of mouse movement for a full 360° turn.
Is CoD sensitivity the same as Marvel Rivals?
No. CoD turns 0.0066° per mouse count at sensitivity 1 and Marvel Rivals turns 0.0175°, so the same number in Marvel Rivals is 2.65× faster. That is why you need to convert.
Where do I change sensitivity in Marvel Rivals?
Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there). Third-person heroes can feel different even at an identical 360° distance.
Why does Marvel Rivals feel different at the converted sens?
The converted value matches your 360° distance exactly, but CoD and Marvel Rivals use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.
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