R6 Siege to Marvel Rivals sensitivity converter
Enter your Rainbow Six Siege sensitivity and DPI to get the Marvel Rivals sens that turns the exact same distance. To convert by hand, divide your R6 Siege sens by 3.0543 (or multiply by 0.3274).
Formula
R6 Siege to Marvel Rivals formula
Marvel Rivals sens = R6 Siege sens × 0.327404Rainbow Six Siege turns 0.00572958° per mouse count at sensitivity 1; Marvel Rivals turns 0.0175°. The ratio of the two, 0.00572958 ÷ 0.0175, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.
R6 Siege: Assumes the default MouseSensitivityMultiplierUnit of 0.02 in GameSettings.ini. Siege only accepts whole numbers.
Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.
Chart
R6 Siege to Marvel Rivals sens chart
At 800 DPI in both games.
| R6 Siege sens | Marvel Rivals sens | cm / 360° | eDPI (R6 Siege) |
|---|---|---|---|
| 5 | 1.64 | 39.9 | 4000 |
| 6 | 1.96 | 33.2 | 4800 |
| 8 | 2.62 | 24.9 | 6400 |
| 10 | 3.27 | 19.9 | 8000 |
| 12 | 3.93 | 16.6 | 9600 |
| 15 | 4.91 | 13.3 | 12000 |
| 18 | 5.89 | 11.1 | 14400 |
| 20 | 6.55 | 10 | 16000 |
Converting from
Sensitivity in Rainbow Six Siege
Also applies to Siege X
Rainbow Six Siege splits sensitivity into separate horizontal and vertical sliders; keep both equal so vertical aim matches. ADS speed is set per zoom level, and the FOV slider does not change hipfire turn speed.
- Where to set it
- Options → Controls → Mouse → Mouse Sensitivity Horizontal / Vertical
- Common range
- 5–10 at 800 DPI (20–40 cm/360°)
Converting to
Sensitivity in Marvel Rivals
Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.
- Where to set it
- Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
- Common range
- 1.5–3 at 800 DPI (22–44 cm/360°)
Ranges compared
Where R6 Siege players land in Marvel Rivals
Competitive R6 Siege players mostly use 5–10 at 800 DPI, which converts to Marvel Rivals 1.64–3.27. Marvel Rivals players typically sit at 1.5–3, so a typical R6 Siege sens lands inside the usual Marvel Rivals range once converted.
FAQ
R6 Siege to Marvel Rivals sens questions
How do I convert R6 Siege sens to Marvel Rivals?
To keep the same feel, divide your R6 Siege sens by 3.0543 (or multiply by 0.3274). At the same DPI, R6 Siege 10 equals Marvel Rivals 3.27. If you play Marvel Rivals at a different DPI, enter both DPIs in the converter above and it compensates.
What is R6 Siege 10 in Marvel Rivals?
R6 Siege 10 at 800 DPI is Marvel Rivals 3.27 at 800 DPI (exactly 3.27404). Both need 19.9 cm of mouse movement for a full 360° turn.
Is R6 Siege sensitivity the same as Marvel Rivals?
No. R6 Siege turns 0.00573° per mouse count at sensitivity 1 and Marvel Rivals turns 0.0175°, so the same number in Marvel Rivals is 3.05× faster. That is why you need to convert.
Where do I change sensitivity in Marvel Rivals?
Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there). Third-person heroes can feel different even at an identical 360° distance.
Why does Marvel Rivals feel different at the converted sens?
The converted value matches your 360° distance exactly, but R6 Siege and Marvel Rivals use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.
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