Marvel Rivals to Apex sensitivity converter
Enter your Marvel Rivals sensitivity and DPI to get the Apex Legends sens that turns the exact same distance. To convert by hand, divide your Marvel Rivals sens by 1.2571 (or multiply by 0.7955).
Formula
Marvel Rivals to Apex formula
Apex sens = Marvel Rivals sens × 0.795455Marvel Rivals turns 0.0175° per mouse count at sensitivity 1; Apex Legends turns 0.022°. The ratio of the two, 0.0175 ÷ 0.022, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.
Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.
Apex: Apex scopes use per-optic ADS multipliers on top of this value; this converts hipfire.
Chart
Marvel Rivals to Apex sens chart
At 800 DPI in both games.
| Marvel Rivals sens | Apex sens | cm / 360° | eDPI (Marvel Rivals) |
|---|---|---|---|
| 1 | 0.8 | 65.3 | 800 |
| 1.25 | 0.99 | 52.3 | 1000 |
| 1.5 | 1.19 | 43.5 | 1200 |
| 1.75 | 1.39 | 37.3 | 1400 |
| 2 | 1.59 | 32.7 | 1600 |
| 2.5 | 1.99 | 26.1 | 2000 |
| 3 | 2.39 | 21.8 | 2400 |
| 3.5 | 2.78 | 18.7 | 2800 |
Converting from
Sensitivity in Marvel Rivals
Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.
- Where to set it
- Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
- Common range
- 1.5–3 at 800 DPI (22–44 cm/360°)
Converting to
Sensitivity in Apex Legends
Apex Legends runs on a heavily modified Source engine and shares CS2’s 0.022° yaw, so the same number turns the same distance in both. The FOV slider does not change hipfire turn speed, but ADS speed follows each optic’s zoom and can be tuned per optic once hipfire is set.
- Where to set it
- Settings → Mouse/Keyboard → Mouse Sensitivity
- Common range
- 0.9–2 at 800 DPI (26–58 cm/360°)
Ranges compared
Where Marvel Rivals players land in Apex
Competitive Marvel Rivals players mostly use 1.5–3 at 800 DPI, which converts to Apex 1.19–2.39. Apex players typically sit at 0.9–2, so a typical Marvel Rivals sens lands inside the usual Apex range once converted.
FAQ
Marvel Rivals to Apex sens questions
How do I convert Marvel Rivals sens to Apex?
To keep the same feel, divide your Marvel Rivals sens by 1.2571 (or multiply by 0.7955). At the same DPI, Marvel Rivals 2 equals Apex 1.59. If you play Apex at a different DPI, enter both DPIs in the converter above and it compensates.
What is Marvel Rivals 2 in Apex?
Marvel Rivals 2 at 800 DPI is Apex 1.59 at 800 DPI (exactly 1.59091). Both need 32.7 cm of mouse movement for a full 360° turn.
Is Marvel Rivals sensitivity the same as Apex?
No. Marvel Rivals turns 0.0175° per mouse count at sensitivity 1 and Apex turns 0.022°, so the same number in Apex is 1.26× faster. That is why you need to convert.
Where do I change sensitivity in Apex Legends?
Settings → Mouse/Keyboard → Mouse Sensitivity. Apex scopes use per-optic ADS multipliers on top of this value; this converts hipfire.
Why does Apex feel different at the converted sens?
The converted value matches your 360° distance exactly, but Marvel Rivals and Apex use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.
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