Marvel Rivals to CS2 sensitivity converter
Enter your Marvel Rivals sensitivity and DPI to get the Counter-Strike 2 sens that turns the exact same distance. To convert by hand, divide your Marvel Rivals sens by 1.2571 (or multiply by 0.7955).
Formula
Marvel Rivals to CS2 formula
CS2 sens = Marvel Rivals sens × 0.795455Marvel Rivals turns 0.0175° per mouse count at sensitivity 1; Counter-Strike 2 turns 0.022°. The ratio of the two, 0.0175 ÷ 0.022, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.
Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.
Chart
Marvel Rivals to CS2 sens chart
At 800 DPI in both games.
| Marvel Rivals sens | CS2 sens | cm / 360° | eDPI (Marvel Rivals) |
|---|---|---|---|
| 1 | 0.795 | 65.3 | 800 |
| 1.25 | 0.994 | 52.3 | 1000 |
| 1.5 | 1.193 | 43.5 | 1200 |
| 1.75 | 1.392 | 37.3 | 1400 |
| 2 | 1.591 | 32.7 | 1600 |
| 2.5 | 1.989 | 26.1 | 2000 |
| 3 | 2.386 | 21.8 | 2400 |
| 3.5 | 2.784 | 18.7 | 2800 |
Converting from
Sensitivity in Marvel Rivals
Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.
- Where to set it
- Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
- Common range
- 1.5–3 at 800 DPI (22–44 cm/360°)
Converting to
Sensitivity in Counter-Strike 2
Also applies to CS:GO
Counter-Strike 2 keeps the classic Source yaw of 0.022° per count (the m_yaw value), which is why its numbers carry over to Apex and TF2 unchanged. Raw input is always on, the field of view is fixed, and scoped speed is set separately with zoom_sensitivity_ratio.
- Where to set it
- Settings → Keyboard / Mouse → Mouse Sensitivity, or
sensitivityin the console - Common range
- 0.8–1.5 at 800 DPI (35–65 cm/360°)
Ranges compared
Where Marvel Rivals players land in CS2
Competitive Marvel Rivals players mostly use 1.5–3 at 800 DPI, which converts to CS2 1.193–2.386. CS2 players typically sit at 0.8–1.5, so most Marvel Rivals players land on the fast side in CS2. Plenty keep it that way: your muscle memory matters more than matching everyone else.
FAQ
Marvel Rivals to CS2 sens questions
How do I convert Marvel Rivals sens to CS2?
To keep the same feel, divide your Marvel Rivals sens by 1.2571 (or multiply by 0.7955). At the same DPI, Marvel Rivals 2 equals CS2 1.591. If you play CS2 at a different DPI, enter both DPIs in the converter above and it compensates.
What is Marvel Rivals 2 in CS2?
Marvel Rivals 2 at 800 DPI is CS2 1.591 at 800 DPI (exactly 1.59091). Both need 32.7 cm of mouse movement for a full 360° turn.
Is Marvel Rivals sensitivity the same as CS2?
No. Marvel Rivals turns 0.0175° per mouse count at sensitivity 1 and CS2 turns 0.022°, so the same number in CS2 is 1.26× faster. That is why you need to convert.
Where do I change sensitivity in Counter-Strike 2?
Settings → Keyboard / Mouse → Mouse Sensitivity, or sensitivity in the console.
Why does CS2 feel different at the converted sens?
The converted value matches your 360° distance exactly, but Marvel Rivals and CS2 use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.
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