Deadlock to Marvel Rivals sensitivity converter

Enter your Deadlock sensitivity and DPI to get the Marvel Rivals sens that turns the exact same distance. To convert by hand, multiply your Deadlock sens by 2.5143.

Marvel Rivals sensitivity

1.89
cm / 360°
34.64 cm
inches / 360°
13.64 in
Exact value
1.88571
Multiplier
× 2.5143

Formula

Deadlock to Marvel Rivals formula

Marvel Rivals sens = Deadlock sens × 2.514286

Deadlock turns 0.044° per mouse count at sensitivity 1; Marvel Rivals turns 0.0175°. The ratio of the two, 0.044 ÷ 0.0175, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.

Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.

Chart

Deadlock to Marvel Rivals sens chart

At 800 DPI in both games.

Deadlock sensMarvel Rivals senscm / 360°
0.41.0164.9
0.51.2652
0.61.5143.3
0.751.8934.6
0.92.2628.9
12.5126
1.253.1420.8
1.53.7717.3

Converting from

Sensitivity in Deadlock

Deadlock is Valve’s Source 2 hero shooter with an over-the-shoulder camera. Its 0.044° yaw is exactly double CS2’s, so the quick manual conversion is to halve your CS2 value. The competitive scene is still young, so its common range mostly reflects CS2 players who moved over.

Where to set it
Settings → Mouse → Sensitivity
Common range
0.5–1 at 800 DPI (26–52 cm/360°)

Converting to

Sensitivity in Marvel Rivals

Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.

Where to set it
Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
Common range
1.5–3 at 800 DPI (22–44 cm/360°)

Ranges compared

Where Deadlock players land in Marvel Rivals

Competitive Deadlock players mostly use 0.5–1 at 800 DPI, which converts to Marvel Rivals 1.26–2.51. Marvel Rivals players typically sit at 1.5–3, so a typical Deadlock sens lands inside the usual Marvel Rivals range once converted.

FAQ

Deadlock to Marvel Rivals sens questions

How do I convert Deadlock sens to Marvel Rivals?

To keep the same feel, multiply your Deadlock sens by 2.5143. At the same DPI, Deadlock 0.75 equals Marvel Rivals 1.89. If you play Marvel Rivals at a different DPI, enter both DPIs in the converter above and it compensates.

What is Deadlock 0.75 in Marvel Rivals?

Deadlock 0.75 at 800 DPI is Marvel Rivals 1.89 at 800 DPI (exactly 1.88571). Both need 34.6 cm of mouse movement for a full 360° turn.

Is Deadlock sensitivity the same as Marvel Rivals?

No. Deadlock turns 0.044° per mouse count at sensitivity 1 and Marvel Rivals turns 0.0175°, so the same number in Marvel Rivals is 2.51× slower. That is why you need to convert.

Where do I change sensitivity in Marvel Rivals?

Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there). Third-person heroes can feel different even at an identical 360° distance.

Why does Marvel Rivals feel different at the converted sens?

The converted value matches your 360° distance exactly, but Deadlock and Marvel Rivals use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.

More conversions