Marvel Rivals to Deadlock sensitivity converter
Enter your Marvel Rivals sensitivity and DPI to get the Deadlock sens that turns the exact same distance. To convert by hand, divide your Marvel Rivals sens by 2.5143 (or multiply by 0.3977).
Formula
Marvel Rivals to Deadlock formula
Deadlock sens = Marvel Rivals sens × 0.397727Marvel Rivals turns 0.0175° per mouse count at sensitivity 1; Deadlock turns 0.044°. The ratio of the two, 0.0175 ÷ 0.044, is the multiplier. It holds at any DPI as long as you use the same DPI in both games.
Marvel Rivals: Third-person heroes can feel different even at an identical 360° distance.
Chart
Marvel Rivals to Deadlock sens chart
At 800 DPI in both games.
| Marvel Rivals sens | Deadlock sens | cm / 360° | eDPI (Marvel Rivals) |
|---|---|---|---|
| 1 | 0.4 | 65.3 | 800 |
| 1.25 | 0.5 | 52.3 | 1000 |
| 1.5 | 0.6 | 43.5 | 1200 |
| 1.75 | 0.7 | 37.3 | 1400 |
| 2 | 0.8 | 32.7 | 1600 |
| 2.5 | 0.99 | 26.1 | 2000 |
| 3 | 1.19 | 21.8 | 2400 |
| 3.5 | 1.39 | 18.7 | 2800 |
Converting from
Sensitivity in Marvel Rivals
Marvel Rivals is a third-person hero shooter on Unreal Engine 5. Its 0.0175° yaw sits between Valorant’s and Overwatch 2’s, and sensitivity can be set globally or per hero, so check that the hero you play has not overridden the global value.
- Where to set it
- Settings → Keyboard → Mouse Sensitivity (set per hero if you change it there)
- Common range
- 1.5–3 at 800 DPI (22–44 cm/360°)
Converting to
Sensitivity in Deadlock
Deadlock is Valve’s Source 2 hero shooter with an over-the-shoulder camera. Its 0.044° yaw is exactly double CS2’s, so the quick manual conversion is to halve your CS2 value. The competitive scene is still young, so its common range mostly reflects CS2 players who moved over.
- Where to set it
- Settings → Mouse → Sensitivity
- Common range
- 0.5–1 at 800 DPI (26–52 cm/360°)
Ranges compared
Where Marvel Rivals players land in Deadlock
Competitive Marvel Rivals players mostly use 1.5–3 at 800 DPI, which converts to Deadlock 0.6–1.19. Deadlock players typically sit at 0.5–1, so a typical Marvel Rivals sens lands inside the usual Deadlock range once converted.
FAQ
Marvel Rivals to Deadlock sens questions
How do I convert Marvel Rivals sens to Deadlock?
To keep the same feel, divide your Marvel Rivals sens by 2.5143 (or multiply by 0.3977). At the same DPI, Marvel Rivals 2 equals Deadlock 0.8. If you play Deadlock at a different DPI, enter both DPIs in the converter above and it compensates.
What is Marvel Rivals 2 in Deadlock?
Marvel Rivals 2 at 800 DPI is Deadlock 0.8 at 800 DPI (exactly 0.79545). Both need 32.7 cm of mouse movement for a full 360° turn.
Is Marvel Rivals sensitivity the same as Deadlock?
No. Marvel Rivals turns 0.0175° per mouse count at sensitivity 1 and Deadlock turns 0.044°, so the same number in Deadlock is 2.51× faster. That is why you need to convert.
Where do I change sensitivity in Deadlock?
Settings → Mouse → Sensitivity.
Why does Deadlock feel different at the converted sens?
The converted value matches your 360° distance exactly, but Marvel Rivals and Deadlock use different fields of view and camera setups, so targets can appear to move at a different speed on screen. Make sure mouse acceleration is off in both games and in Windows, then give it a few sessions before tweaking.
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